top of page

Google UX Project: Autumn Grill

UX/UI Case Study

AutumnGrill_App_F.png
web-design-brush-icon.png

Role

UX/UI Design

User Research

Prototyping

ruler-triangle-icon.png

Tools

Google Forms

Figma

Maze

clock-line-icon.png

Timeline

June 2024 - July 2024

Usability Testing

Overview

Problem

Many individuals find it difficult to multitask between making nutritious meals for work or other types of activities. Additionally, most users find it challenging to place orders with healthy restaurant applications and locate specific features to fulfill their needs. This can negatively affect schedules, forcing users consume an unnecessary huge portion of time cooking healthy meals.

Solution

Autumn Grill is a nutrition sandwich application that aims to provide healthy, high-quality lunches to 20 to 30-year-olds who have busy schedules. By ordering food through the app, users can schedule when orders arrive in the future and save time making protein-packed meals for work-related activities.

User Research - Survey

man-line-icon.png

Number of users: 5

*not statistically representative

Picture4_A.png
Picture6_A.png
Picture5_A.png
Picture11_A.png
Picture10_A.png
edit-list-icon.png

Number of questions: 11

Picture1_A.png
Picture3_A.png
Picture2_A.png
Picture8_A.png
Picture9_A.png
Picture7_A.png

Design Process

Addressing Pain Points

A deep analysis of the research was required to better understand the problems users face and specifically indicate how these issues become a detriment to their lifestyle. Moreover, the information given will be utilized in designing a superior user experience that simplifies the order process and makes it easy for users to locate certain features compared to other healthy food applications.

After thorough examination of the research results, the user pain points inform the following:

schedule-calendar-icon.png

Needs to adjust schedule constantly when working or cooking.

dish-cap-line-icon.png

Difficulties in making affordable and nutritious food for others.

debit-card-icon.png

Unable to make purchases in a simple manner through restaurant apps.

Personas

To capture the essence of how users will utilize the application, two user personas were created that relate to ordering healthy food in potential situations. These encapsulate the main demographic of target users and how their goals align with the utilization of the application's features.

Persona1.png
Persona2.png

To obtain a better understanding of where and when the pain points occur, the journey map showcases the steps users would take to order healthy food with a restaurant app. Since they would not be fully satisfied with the end result of their order process, the application would have the opportunity to incorporate a more usable and useful experience when purchasing meals.
 

JourneyMaps_F_edited.jpg

User Flow

A blueprint would be required for designing the order screens, how they will function, and where they will take the user. The application would possess a unique feature where users can schedule their orders in the future to save themselves the arduous time and effort of cooking high-protein food.

Screenshot 2024-07-25 at 23-07-17 FElghazzaowi_GoogleUXDesign_UserFlow.pdf.png

Wireframes

Before creating the digital wireframes, the conceptual paper sketches would need to ensure the application has a functional and simple user interface to traverse through in order to provide a superb experience for customers. Each page had been created to determine the best design choices for seamlessly ordering food.
 

Home_5.png
Home_4.png
Home_1.png
Home_3.png
Home_2.png

Homepage Sketches

Build_1.png
Build_5.png
Build_4.png
Build_3.png
Build_2.png

Build Sandwich Sketches

Schedule_3.png
Schedule_5.png
Schedule_4.png
Schedule_2.png
Schedule_1.png

Scheduled Orders Sketches

Menu_4.png
Menu_5.png
Menu_1.png
Menu_3.png
Menu_2.png

Menu Sketches

LeafGrill_Home.png

Homepage screen contains various interactive components

Screenshot 2024-07-11 211513.png
Screenshot 2024-07-11 214822.png

Depicts when the newest and oldest orders were made for the user

Users can customize a regular schedule for when their food arrives

Prototyping

Low-fidelity Prototype

To determine the effectivity of the functionality and usability aspects when navigating the application and using distinct features embedded into the interface, a low-fidelity prototype had been implemented for the first usability test. It would serve as an opportunity to locate potential issues early on to capture an excellent user experience.

Screenshot 2024-07-11 210615.png

Usability Test #1 Results

Task: Make an order through the app

Number of participants: 8

flag-line-icon.png

33.3% Direct Success

Most users were unable to make an order through the app with ease.

cursor-hand-icon.png

66% Misclick rate

More than half of the participants had not clicked on the right buttons.

time-limit-icon.png

28s Avg. duration

Total seconds to complete the task. In this case, it took a long time to place an order.

quote-left-icon.png

It was not easy. I found it confusing to use and I couldn't figure out how to continue after the 'build your sandwich' screen so I ended the task"

quote-left-icon_W.png

I think some screens are confusing and the use of the wireframes ended up being confusing to figure out what is clickable and what isn't."

quote-left-icon_W.png

It was difficult to cancel the order because there was not much context to it, as to how to move forward in the correct direction and finally cancel the order."

Design System

Buttons.png

Buttons

Montserrat 22

Montserrat 18

Montserrat Semi Bold 18

Montserrat Medium 16

Montserrat 14

Montserrat 12

Typography

Interactive Elements.png

Input Fields

Cloud Burst

#1e2b5c

Red Wood

#5b1a16

Carousel Pink

#f8e1df

Lunar Green

#444630

Yellowish Tan

#fff490

Color Palette

High-fidelity Prototype

The initial usability test provided much insight regarding the enhancements made to the user interface in order to output a straightforward and intuitive experience. All feedback had been deeply considered when applying a new design layout for placing an order and retrieving crucial information that would enhance how users digest content.
 

AutumnGrill_Main.png
AutumnGrill_BuildSandwich.png
AutumnGrill_Orders.png
AutumnGrill_DarkMode.png

Option for light and dark theme for a more accessible experience

High color contrast for those who have visual impairments

Usability Test #2 Results

Task: Make an order through the app

Number of participants: 4

check-mark-box-line-icon.png

66.7% Direct Success

Most users managed to place and schedule an order through the application.

cursor-hand-icon.png

32.3% Misclick rate

More than half of the participants clicked on the right buttons.

time-limit-icon.png

15s Avg. duration

Total seconds to complete the task. The duration of time has improved since last time.

quote-left-icon.png

It was easy to make an order since the tabs for orders were in plain sight and easy to find."

quote-left-icon_W.png

I think the app was fine."

quote-left-icon_W.png

It was easy to find on the bottom of the page. The menu items had some nutritional information below each item as well."

Next Steps

My designs were able to give users a simple yet effective way to place an order for nutritious foods while tackling a problem area where they have difficulty making orders through restaurant apps. Throughout this project, I was able to gain extensive knowledge on how to create a high-quality user experience utilizing many tools and demonstrate the construction of a logical and usable design of a user interface.

The knowledge and skills that have been learned from the project will be applied to future endeavors and allow me to have a keener sense when producing exceptional human-centered designs, leaving a lasting impact on many who desire simple methodologies for accomplishing tasks. 

Open Books

Rebrand Case Study

Vitto.ai

UX/UI Case Study

© 2025 by Ferris Elghazzaowi - All Rights Reserved
bottom of page